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Spellwoven: Combat System & Talents
This is still pretty rough, but here is the state of the Combat System and Mastery-at-Arms Talents for Spellwoven:
Here’s a set of various other bits and pieces, as they currently stand.
Updated Chargen and Spellweaving
Just a quick update. These are the latest versions of these sections:
Spellweaving (Work in Progress)
This is a not yet completed draft of the Spellweaving magic system for the game Spellwoven. It’s a bit strange, and some people will likely not find it to their taste.
The basic system is that magicians have ‘spell maps’ that they establish through random rolls, and then, when casting a spell, they move around the map triggering effects as they go. There are rules for switching out effects you don’t like, so that–in a way–this isn’t really a purely random system. It’s more like starting off with a random assortment of effects, rather than starting off with very few effects. As you move up ranks in Spellweaving you can ‘craft’ you map and change it to be closer to something you want.
Here’s a link to the PDF. It isn’t complete yet. Shadow, Winter and Death are not finished.
And… here’s a video attempting to explain this (as it seems like this is all a bit confusing in the pdf).
Core Mechanics, Generalised Conflicts & Combat
Just an update with some rules around core mechanics, generalised conflicts and combat. This is largely just to let people know that things are still happening, if slowly.
Lastest Chargen / Folks rules
Just a quick post to pop up the latest versions of the character generation and non-human folks rules for Spellwoven.
Here’s a link to the PDF so far.
And here’s the ‘folks’ material on its own.
Feel free to comment if you have any feedback or suggestions. This is still very much in development.
Player Folks: Characteristics
As a part of the ‘modular’ nature of Spellwoven, I’m attempting to put together a set of Characteristics that would help define non-human folks. Many of these are ‘squishy’ and would require roleplaying to implement. A few have a bit of rules attached to them.
Any thoughts welcome.
http://www.mythopoeticgames.com/wp-content/uploads/2022/03/SPELLWOVEN_Draft_Other_Folks.pdf
Unpublished Wayfarer’s Song Material
So, Wayfarer’s Song was mentioned in a set of reviews that were linked to on Reddit. I mentioned to the author of the reviews that I had some unpublished Wayfarer material. The backstory is that there was (at one point, a long time ago) a publisher interested in purchasing the rights to Wayfarer’s Song, but they wanted some additional material written.
I started writing up some new material while negotiations were in progress. For various reasons the negotiations drifted away, but I never got around to finishing and posting the ‘new’ (now about a decade old) material. But, anyway, it turns out this is maybe still of some interest to someone out there. It comprises a world history, some new talents, some new monsters. However, it’s not complete. I didn’t ‘stat out’ any of the monsters and some of the talents just have ‘XXXX’ where mechanics need to go.
So, yes. Incomplete, but I guess of some historical interest.
PDF LINK (http://www.mythopoeticgames.com/wp-content/uploads/2022/03/WAYFAER-UNPUBLISHED-MATERIAL.pdf)
Sigildry: very rough early draft
Here’s a look at what I have so far for Sigildry. This is a fairly standard noun and verb magic system. Any comments or thoughts are welcome.
Raw link to PDF: http://www.mythopoeticgames.com/wp-content/uploads/2021/11/SPELLWOVEN_Draft_Sigildry_4_Nov_2021.pdf
Update on Spellwoven
I’m currently working on Sigildry and Spellweaving, and will post these soon-ish. In the meantime, here is the state of the intro and character generation (as it currently stands).
Link: http://www.mythopoeticgames.com/wp-content/uploads/2021/11/SPELLWOVEN_Draft_4_Nov_2021.pdf
Spellwoven (Character Generation)
Here is the current Character Generation system for Spellwoven, as it stands. Not all illustrations have been added yet, and this is still a draft so that elements may change as time goes on.