Core Mechanics, Generalised Conflicts & Combat
Just an update with some rules around core mechanics, generalised conflicts and combat. This is largely just to let people know that things are still happening,...
Just an update with some rules around core mechanics, generalised conflicts and combat. This is largely just to let people know that things are still happening,...
Just a quick post to pop up the latest versions of the character generation and non-human folks rules for Spellwoven. Here’s a link to the PDF so far. And...
As a part of the ‘modular’ nature of Spellwoven, I’m attempting to put together a set of Characteristics that would help define non-human folk...
After a bit of feedback I’ve modified the Character sheet to be a bit more balanced. The (very basic) introductory material for Spellwoven is also probabl...
I’ve uploaded a PDF version of the current Spellwoven Character Sheet, as it stands. You can view it via the below link. I’m going to (very slowly) ...
A people of woodland hunters with arts and powers over creatures of the wild. PDF here: Spellwoven_Glanthorn
It’s been a while since I’ve posted much RPG material. In the background I have been working at games on and off, and I think it’d be nice to ...